Sound Design

Behind the Scenes: Creating Responsive Crowd Audio in Game Environments

Behind the Scenes: Creating Responsive Crowd Audio in Game Environments

Black Box VR merges advanced audio design with virtual reality, creating a dynamic soundscape where crowd reactions enhance immersion. This focus on precise, responsive audio showcases the pivotal role of sound in virtual environments, offering a deeply engaging experience that reacts to every player action.

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The Importance of Sound Design in Video Game Development

The Importance of Sound Design in Video Game Development

Unlock the true potential of your game's audio with the expertise of a dedicated sound designer and technical sound designer. From unique, immersive sounds to dynamic and ever-changing audio, these professionals can elevate the player's experience to new heights. Discover the benefits of hiring these specialists and how they can save on development time and costs in our latest post on sound design.

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Project Management For Game Audio Development

Project Management For Game Audio Development

If you’re about to take on a game development project as composer, sound designer, audio programmer, dialogue script writer / editor or content management, then you may find something of use to aid you in your quest! If you're generally interested in game audio development, then this might be a good read as to what's involved from a top down approach with a sprinkle of the nitty gritty.

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A Quiet Place “Three Forms of Silence”

A Quiet Place “Three Forms of Silence”

This post investigates the film A Quiet Place, which follows the Abbott family; husband Lee, wife Evelyn, daughter Regan, sons Marcus and Beau through a post-apocalyptic America. The world created is extremely quiet due to the invasion of a blind armoured creature, that hunts by sound using hypersonic hearing. The Abbott family, have a distinct advantage, with their eldest child Evelyn suffering from a hearing impairment, meant the family know how to communicate through sign language. An advantage indeed when the hunters in this tale hunt by sound. The quiet nature of this world and lack of dialogue emphasises the sound design to push the narrative. Sound editors Ethan Van der Ry, Erik Aadahl and Brandon Jones, have created three forms of silence, each with a unique tension, one of which is being an active participant watching the film, this paper will investigate the three forms of silence and how it impacts both on-screen characters and the audience alike.

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A Walkthrough of Creative Sound Design Techniques

A Walkthrough of Creative Sound Design Techniques

This post will explore creative sound design techniques that can be applied to film and games, this will include Tape, Granular and Fast Fourier Transform techniques. To demonstrate this, the animated short film The Shark In The Park will be featured. The film will be stripped from its original audio and imported into Cubase, which will be the DAW of choice for this walkthrough. The animation Shark In The Park was selected as it contains many visuals that can benefit from creative sound design, especially the granular visuals, which could also benefit from using granular synthesis to enhance and embrace the scene with context.

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What is Procedural Audio?

What is Procedural Audio?

Procedural Audio is a misunderstood subject which has been around from the very beginning of game audio, in fact it used to be only the way.  This post will explain what Procedural Audio is and to explore the history behind the term.  We will also look at when to use Procedural Audio, and what issues may arise in doing so.  Finally the post will end with whats in store for Procedural Audio.

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Procedural Sound Design

Procedural Sound Design

 A glimpse into the world of procedural sound design, what is it? Why use it?  A quick look at the practise and how to implement procedural sound design by using the Unreal Engine, and a digital audio workstation (DAW).  

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Everything You Need To Know About EQ!

Everything You Need To Know About EQ!

Regardless of who you are, we have all heard of the term EQ, and to top it off, most of us have used some sort EQ in the past.  “That car radio has no bass” So we adjust the bass, “I can’t hear the guitars through my iPod” We turn the Mids and Treble up.  There you have it, you have used EQ before to fix a situation, now lets dive a little deeper and widen your understanding of EQ.  

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